Virtual traditional craft simulation system in mixed reality environment Online publication date: Tue, 05-Dec-2023
by Rihito Fuchigami; Tomoyuki Ishida
International Journal of Grid and Utility Computing (IJGUC), Vol. 14, No. 6, 2023
Abstract: In a previous study, we implemented a high presence virtual traditional craft system using a head mounted display (HMD) and a mobile traditional craft presentation system using augmented reality (AR). However, the high presence virtual traditional craft system had to construct the different cultural architectures in advance, and the amount of work was enormous. Moreover, the mobile traditional craft presentation system lacks a sense of presence because users experience traditional crafts on the mobile terminal's flat display. Therefore, in this study, we developed a mixed reality (MR) virtual traditional craft simulation system using an HMD. With MR technology, we have overcome the work cost and low presence issues relative to the construction of a virtual reality (VR) space. We conducted a comparative evaluation experiment with 30 subjects to evaluate our proposed system. We obtained high evaluations of the system's presence and applicability; however, several operability issues were identified.
Existing subscribers:
Go to Inderscience Online Journals to access the Full Text of this article.
If you are not a subscriber and you just want to read the full contents of this article, buy online access here.Complimentary Subscribers, Editors or Members of the Editorial Board of the International Journal of Grid and Utility Computing (IJGUC):
Login with your Inderscience username and password:
Want to subscribe?
A subscription gives you complete access to all articles in the current issue, as well as to all articles in the previous three years (where applicable). See our Orders page to subscribe.
If you still need assistance, please email subs@inderscience.com