Using game mechanisms to foster GBL designers' cooperation and creativity Online publication date: Sat, 13-Sep-2014
by Jean-Philippe Pernin; Christelle Mariais; Florence Michau; Valérie Emin-Martinez; Nadine Mandran
International Journal of Learning Technology (IJLT), Vol. 9, No. 2, 2014
Abstract: This paper focuses on ScenLRPG, a method, based on a graphic formalism, for designing game-based learning systems in a vocational training context. We detail in Section 2 the theoretical background for our hypotheses on three properties such a method should provide: 1) supporting the elicitation of the game mechanisms so as to boost learner's motivation; 2) enabling a team of designers to collectively build a game-based learning scenario; 3) improving designers' creativity. Section 3 presents the ScenLRPG method and the different types of tool we have developed using this method. Section 4 presents an evaluation study performed using a tangible version of the method, based on a board game. The aim of this study was to test whether the method effectively favours designer collaboration and creativity, but also to gather the pros and cons of a board game-based design tool versus a computer-based environment. The final section is devoted to an analysis of the obtained results.
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