Engaging remote fans in live sports Online publication date: Sun, 13-Dec-2015
by Pedro Centieiro; Teresa Romão; A. Eduardo Dias
International Journal of Arts and Technology (IJART), Vol. 8, No. 4, 2015
Abstract: While watching live sports broadcasts we do not feel so emotionally connected with the performers and the in-venue fans, as we do when watching it live where the event takes place. Moreover, our remote actions are not reflected in the live event, so the objective of supporting our team is never really accomplished. By introducing a new interaction paradigm, which stimulates remote fans to participate in the actions happening in the stadium, it is possible to provide users with entertainment and to bring the venue atmosphere and its emotional level to remote users. This paper presents the concepts and prototypes that have been designed to engage remote fans in broadcasted sports, and to make fans, both at the venue and worldwide, feel part of the same community. These prototypes are multiplayer mobile games, which allow remote fans to interact and mimic common actions usually performed by supporters attending sports events.
Existing subscribers:
Go to Inderscience Online Journals to access the Full Text of this article.
If you are not a subscriber and you just want to read the full contents of this article, buy online access here.Complimentary Subscribers, Editors or Members of the Editorial Board of the International Journal of Arts and Technology (IJART):
Login with your Inderscience username and password:
Want to subscribe?
A subscription gives you complete access to all articles in the current issue, as well as to all articles in the previous three years (where applicable). See our Orders page to subscribe.
If you still need assistance, please email subs@inderscience.com