Let's play together: the design and evaluation of a collaborative, pro-social game for preschool children Online publication date: Thu, 21-Apr-2016
by Lynne Humphries
International Journal of Continuing Engineering Education and Life-Long Learning (IJCEELL), Vol. 26, No. 2, 2016
Abstract: This study designed an interactive game for preschool children based on the basic social skill of emotion recognition. Ninety-five preschool children from three schools played two interactive games: a especially designed emotion game and a control game for a touch screen device. The increase in scores in recognising the emotion faces from pre-test to post-test is significant for girls when playing the emotion game, with especially large increases in scores from girls from the most deprived school. The boys scored higher for collaborative play and also scored significantly higher than girls at recognising anger but girls were better at recognising fear. Qualitative analysis using the Talk Taken Down technique showed more egocentric than social dialogue but also more non-verbal expressions of cooperation and enjoyment than verbal interaction with the game. The study concludes by suggesting seven design considerations for designing prosocial, collaborative games.
Existing subscribers:
Go to Inderscience Online Journals to access the Full Text of this article.
If you are not a subscriber and you just want to read the full contents of this article, buy online access here.Complimentary Subscribers, Editors or Members of the Editorial Board of the International Journal of Continuing Engineering Education and Life-Long Learning (IJCEELL):
Login with your Inderscience username and password:
Want to subscribe?
A subscription gives you complete access to all articles in the current issue, as well as to all articles in the previous three years (where applicable). See our Orders page to subscribe.
If you still need assistance, please email subs@inderscience.com