Title: Leadership models in the gamification context - case study
Authors: João Pedro Pereira; Renato Lopes Da Costa; José Borges; Maria Isabel Miguel
Addresses: CINAMIL – Military Academy Research Center, Rua Gomes Freire, 1169-203 Lisboa, Portugal ' ISCTE – University Institute of Lisbon, Avª. das Forças Armadas, 1649-026 Lisboa, Portugal ' CINAMIL – Military Academy Research Center, Rua Gomes Freire, 1169-203 Lisboa, Portugal ' Unit Center for Research in Economics and Management, Faculty of Economics, University of Coimbra, Av. Dr. Dias da Silva 165, Coimbra, Portugal
Abstract: The present paper addresses the association of leadership quality factors and gamification, and attempts to contribute for the business management area, which is typically focused in determining correlations between leadership factors framed by literature models and behaviour analysis of leaders in the different contexts. The present investigation comprehends the following objectives: analysis of leadership models and their framework in the scope of a management simulator, and the effectiveness of gamification for organisational learning. Such objectives are achieved through: correlating operational results with leadership styles for players managing a company, to understand how the management style can and will affect the game final results, and to identify prominent leadership styles during the game. The assessed sample of gamers consisted of 92 players. At the end of the game, each player answered a leadership survey to assess leadership factors. The results obtained suggest a stronger focus on a decision making scope of traits model.
Keywords: models; gamification; management game; organisational learning; leadership.
DOI: 10.1504/IJBSR.2021.111755
International Journal of Business and Systems Research, 2021 Vol.15 No.1, pp.53 - 67
Received: 17 Sep 2018
Accepted: 14 Mar 2019
Published online: 14 Dec 2020 *