Title: Extended reality prototyping for transdisciplinary collaboration in product development
Authors: Lucas Küntzer; Thomas Nather; Markus Krost; Timo Zenner; Georg Rock
Addresses: Department of Computer Science, Trier University of Applied Sciences, Schneidershof 1, 54293, Trier, Germany ' Volvo Construction Equipment Germany GmbH, Max-Planck-Str. 1, 54329, Konz, Germany ' Volvo Construction Equipment Germany GmbH, Max-Planck-Str. 1, 54329, Konz, Germany ' Volvo Construction Equipment Germany GmbH, Max-Planck-Str. 1, 54329, Konz, Germany ' Department of Computer Science, Trier University of Applied Sciences, Schneidershof 1, 54293, Trier, Germany
Abstract: Product developers and manufacturers are constantly looking for methods and technologies to make their processes more efficient and their activities more effective. The recent increase in accessibility of virtual reality and augmented reality technology has made them attractive for exploration and validation activities in small teams. This paper gives an overview of extended reality prototyping in agile product development and presents the challenges regarding its integration into established processes at the example of two case studies. Based on experience, solutions to common problems with the integration of these technologies are proposed. The paper describes best practices to be implemented for extended reality prototyping to become a valuable and accepted method for transdisciplinary collaboration and communication.
Keywords: extended reality; virtual reality; augmented reality; extended reality prototyping; prototyping; transdisciplinary collaboration; product development; manufacturing industry; transdisciplinary communication; validation; exploration; user experience; accessibility; process integration.
DOI: 10.1504/IJASM.2022.128231
International Journal of Agile Systems and Management, 2022 Vol.15 No.4, pp.417 - 437
Received: 18 Jan 2021
Received in revised form: 28 Feb 2022
Accepted: 27 Apr 2022
Published online: 12 Jan 2023 *