Title: Educational games for property and construction: insights from bibliometric and content analyses
Authors: Chioma Okoro; Abejide Ade-Ibijola; Oluwatobi Owojori
Addresses: Department of Finance and Investment Management, College of Business and Economics, University of Johannesburg, South Africa ' Johannesburg Business School, University of Johannesburg, South Africa ' Department of Finance and Investment Management, College of Business and Economics, University of Johannesburg, South Africa
Abstract: Gamified learning uses innovative educational technologies to transform learning environments, revolutionising traditional teaching approaches. The application of educational games in the built environment (property, building, and construction) is scarcely explored. This study adopted bibliometric and content analyses to explore integrating educational games into the property and built environment teaching and learning process. It is part of a pilot project for creating a property game for students in higher education, which will improve their learning and modelling of real-world events. Findings showed that educational games were more explored in the global north and social science, computer science, and engineering science. Gaming also effectively enhanced students' motivation, learning attitudes, participation, and academic achievement. Further research in property and built environment-related courses is required especially in developing countries. The findings could engender more discussions on implementing educational games in built-environment curricula to facilitate students' learning.
Keywords: higher education; students; gamified learning; educational games; built environment; property games.
International Journal of Innovation and Learning, 2024 Vol.36 No.3, pp.333 - 362
Received: 17 Jun 2023
Accepted: 04 Oct 2023
Published online: 03 Sep 2024 *