Title: Virtual simulation of game scene based on communication load balancing algorithm
Authors: WenZhen Wang
Addresses: Animation Art Department, Zibo Vocational Institute, Zibo 255300, Shandong, China
Abstract: In order to improve the service effect of multi-player clustering server, this paper studies from the perspective of communication load balancing to improve the classification effect of game resources, and proposes a load balancing algorithm based on consistent hash by analysing the characteristics of high concurrency and interactivity of mobile real-time strategy games. This paper combines the communication load balancing algorithm to improve the work balance of the game servers, and performs virtual simulation of the game scenario to judge the balanced load state of the servers, so as to promote the stable operation of the game system. This paper verifies through experimental research that the virtual simulation method of game scene proposed in this paper based on communication load balancing type algorithm works well. This article effectively adjusts resource coordination during game scene simulation through load balancing algorithms, improves system efficiency, and ensures system stability and reliability.
Keywords: communication; load balancing; game scenarios; virtual simulation.
DOI: 10.1504/IJICT.2024.141435
International Journal of Information and Communication Technology, 2024 Vol.25 No.6, pp.18 - 37
Received: 23 Apr 2024
Accepted: 22 Jul 2024
Published online: 12 Sep 2024 *