Title: An intelligent serious game for a multi-device cultural heritage experience
Authors: Francesco Longo; Letizia Nicoletti; Antonio Padovano; Marco Vetrano
Addresses: Department of Mechanical Energy and Management Engineering (DIMEG), University of Calabria, Italy ' Cal-Tek Srl, Via Spagna, 240-242, Rende (CS), Italy ' Department of Mechanical Energy and Management Engineering (DIMEG), University of Calabria, Italy ' Cal-Tek Srl, Via Spagna, 240-242, Rende (CS), Italy
Abstract: To date, digital technologies applied to cultural heritage have been mainly devoted to the reconstruction of the original appearance of artefacts and of the museum itself, thus implementing the mere concept of 'virtual museum'. Apart from some isolated cases, museums, and cultural institutions in general, are not so inclined to open out to virtual reality (VR) technologies because they offer the user a detached look at the art collection without actually delivering any cultural and educational content. This research work aims at presenting an innovative multi-device application based on the concept of intelligent serious games (ISGs). The combination of the educational potential of serious games (SGs) with intelligent agents (IAs), which will drive the evolution of the played scenario in accordance to the initial user's profiling and to the sequence of events generated during the museum tour, will create new patterns and promote new strategies for cultural contents dissemination and fruition.
Keywords: cultural heritage; serious games; intelligent agents; museums; virtual reality; education.
DOI: 10.1504/IJSPM.2017.089633
International Journal of Simulation and Process Modelling, 2017 Vol.12 No.6, pp.498 - 514
Received: 21 May 2016
Accepted: 30 Aug 2016
Published online: 04 Feb 2018 *