Title: Gamification as an innovative method in the processes of learning in higher education institutions

Authors: Gláuber Guilherme Signori; Julio Cesar Ferro De Guimarães; Eliana Andréa Severo; Claudio Rotta

Addresses: Faculdade Meridional (IMED), Departament of Master in Business Administration (PPGA-IMED), Senador Pinheiro, 304, 99070-220, Passo Fundo-RS, Brazil ' Departament of Production Engineering (CENG), University Federal de Pelotas (UFPEL), Benjamin Constant, 989, 96010-020, Pelotas-RS, Brazil ' Faculdade Meridional (IMED), Departament of Master in Business Administration (PPGA-IMED), Senador Pinheiro, 304, 99070-220, Passo Fundo-RS, Brazil ' Escola Superior de Propaganda e Marketing (ESPM-SUL) – Departament of Administration. Guilherme Schell, 268, 90640-040, Porto Alegre-RS, Brazil.

Abstract: The increasing speed of technological innovations has made it easier for students to access information. In this context, education/learning standards have sought to keep pace with a new student profile geared towards the digital environment by introducing new ways of learning that represent a compelling and innovative alternative for the development of student competencies. The study aims to analyse the relationship between innovation in education, engagement for learning and learning, as well as the moderating effect of the gamified method, within the scope of higher education institutions. It is a quantitative research, operationalised through a survey, applied to students of management courses in higher education institutions located in the South of Brazil. Structural equation modelling was used to analyse the data. The results of the research showed the moderating effect of gamification in the learning process, indicating that students present a higher level of learning when exposed to the teaching method that uses the gamified method. It is worth noting that this study proposed to the academic community a framework for the analysis of innovation in education, engagement for learning and learning.

Keywords: innovation in education; gamification-based learning; active learning; engagement for learning; higher education; structural equation modelling.

DOI: 10.1504/IJIL.2018.094066

International Journal of Innovation and Learning, 2018 Vol.24 No.2, pp.115 - 137

Received: 12 Apr 2017
Accepted: 28 Jul 2017

Published online: 14 Aug 2018 *

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