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Evaluating the effectiveness of a game-based learning approach in modifying students' behavioural outcomes and competence, in an introductory programming course. A case study in Greece
Stamatios Papadakis; Michail Kalogiannakis
International Journal of Teaching and Case Studies (IJTCS), 2019 Vol.10 No.3, pp.235 - 250
19 - 14 =

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