Forthcoming and Online First Articles

International Journal of Entertainment Technology and Management

International Journal of Entertainment Technology and Management (IJEntTM)

Forthcoming articles have been peer-reviewed and accepted for publication but are pending final changes, are not yet published and may not appear here in their final order of publication until they are assigned to issues. Therefore, the content conforms to our standards but the presentation (e.g. typesetting and proof-reading) is not necessarily up to the Inderscience standard. Additionally, titles, authors, abstracts and keywords may change before publication. Articles will not be published until the final proofs are validated by their authors.

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International Journal of Entertainment Technology and Management (One paper in press)

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  • Enhancing Creativity, Entertainment and Mobility through an Air-Drawing System, Incorporating Computer Vision   Order a copy of this article
    by Antonios Chatzisavvas, Maria Nintsiou, Minas Dasygenis 
    Abstract: Hand movements are used daily by individuals to do their job, carry stuff, play an instrument, or even show something to others. Injuries or even repetitive movements, though, of a finger or wrist can result in immobility for weeks or longer, and according to doctors muscle strength and range of motion exercises may not be enough to support complete hand movements after the incident meaning rehabilitation is required. During this phase dull straightforward strengthening and stretching exercises are recommended which make the patients bored after some time and almost uninterested in their well-being. We could instead use technology to ease their pain and control the situation at the same time. According to a study, gamification can engage the patient to willingly adhere to treatment advice and make them comfortable through the healing process. Using hand movements in the air to draw could create a need for the patient towards improvement as well as stimulate creativity and keep him/her occupied resulting in a pleasant activity. More and more studies show positive feedback for gamification application in rehabilitation. For this purpose, we propose an application that uses computer vision to enable users to proceed with their recovery after various injuries.
    Keywords: Air-drawing system; air-drawing canvas; OpenCV; computer vision; air-painting; virtual painting; virtual drawing; hand rehabilitation; Human-Computer Interaction (HCI); hand tracking; hand detection.
    DOI: 10.1504/IJENTTM.2025.10069602