Interactive multimedia installation art development using recycled input and sensing devices Online publication date: Sat, 25-Jun-2016
by Ioannis Deliyannis
International Journal of Arts and Technology (IJART), Vol. 9, No. 2, 2016
Abstract: Contemporary interactive art-technology projects often employ diversified and complex sensing mechanisms. As sensor integration introduces increased hardware cost, engineering and time constraints, artists are either forced to limit the intended project's functionality, increase its budget or allow more time for development. This work introduces the recycled sensor replacement (RSR) approach, designed to enable the use of alternative sensing mechanisms that conform to the original system input-specification demands. In other words, sensors sourced from various devices may be reprogrammed and reused within new interactive projects. The efficiency of the approach is demonstrated via practical application over a number of interactive new-media art case studies presenting scenarios of varying complexity. Clearly, artists are presented with a novel sensor-development approach that offers design flexibility and cost reduction.
Existing subscribers:
Go to Inderscience Online Journals to access the Full Text of this article.
If you are not a subscriber and you just want to read the full contents of this article, buy online access here.Complimentary Subscribers, Editors or Members of the Editorial Board of the International Journal of Arts and Technology (IJART):
Login with your Inderscience username and password:
Want to subscribe?
A subscription gives you complete access to all articles in the current issue, as well as to all articles in the previous three years (where applicable). See our Orders page to subscribe.
If you still need assistance, please email subs@inderscience.com